Soft Arcade Notes
Soft Arcade Labs
Technical notes, devlogs, and browser game engineering writeups from the Soft Arcade workbench.
Published Notes
Articles
Building Near Miss Traffic: From Ghost Cars to Lane Following
How Near Miss traffic went from a hard-coded speed floor and overlapping ghost cars through a discarded validation experiment to a world-speed-decoupled system that feels believable without breaking arcade fun.
Beat the Scrambler: From a College jQuery Project to a Modern Browser Game
How a jQuery sliding puzzle built in college became the first Soft Arcade browser game—and the technical seed for the entire platform.